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Yeah, thats a totally fair addition.

In fact, it’s one I chose at home (option 3) because I was unwilling to compromise my computing environment just so I could browse the internet and program on the same device I play games with.

If publishers were comfortable developing for Linux, maybe that would change, I don’t think it has to be so binary as “either you have total control or none at all”, especially since there’s so many non-free components to your system already and multiplayer games are a luxury product (and thus; totally optional).



The irony is that they already do, that is what Android games developed with NDK are.

So it would be rather easy to port such games to GNU/Linux, they don't bother, because of the cost/benefit in doing so.


its not that easy, Androids userland is pretty far from a valid Linux target, there’s a lot of platform hand holding that exists.


It is the same in what matters, ISO C and ISO C++ support, OpenGL ES, Vulkan, OpenSL ES and OpenMAX.

Much closer than porting Win32/DirectX, LibGNM(X)/OrbisOS and so on.


I think a better comparison would be porting a game from PC to XBox.

Technically the renderers and kernels are the same, but almost everything else, from debuggers and SDKs to peripherals is different.


Ah, ok from that point of view you're right.




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