C# has been favored by a lot of game devs for some time. You've got Godot, Unity, I think you can do -some- things in unreal engine with C#...
In contrast to java it has added a lot of helpful constructs for high performance code like game dev; things like `Span` and `Memory` plus ref structs make it easier to produce code that avoids allocation on the heap (and thus lower GC pauses, which are a concern for most types of game dev).
At least for now I'd rather trust Microsoft than Oracle, esp since both CoreCLR and Mono are under more permissive licenses than Java and have been for some time.
In contrast to java it has added a lot of helpful constructs for high performance code like game dev; things like `Span` and `Memory` plus ref structs make it easier to produce code that avoids allocation on the heap (and thus lower GC pauses, which are a concern for most types of game dev).
At least for now I'd rather trust Microsoft than Oracle, esp since both CoreCLR and Mono are under more permissive licenses than Java and have been for some time.