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If Epic deserves a 12% cut of a Windows game sold through their store (despite not having paid the costs associated with developing and maintaining Windows) how large a cut should you get when you did incur the additional costs of creating and maintaining the platform?




The cut should definitely not such that your profit margin for the service is a multiple of your costs.

So where does 12% fall when you provide nothing but optional DRM, hosting and payment processing?

Does Microsoft earn their 30% cut on Xbox since they do provide the OS, hardware development and gaming APIs?


> So where does 12% fall

Wherever competing services drive it. If Epic can charge 90% margins while remaining attractive to users, more power to them.

> Does Microsoft earn their 30% cut on Xbox

It's an irrelevant comparison. No serious person can accuse Microsoft of having a gaming monopoly.




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