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That's a big part of it, but far from everything.




I'm not really sure - I deliberately stopped there because the concepts related to that field are a part of the language learnings.

If you are a really big fan of something, you'll get familiar with the lingo, but that doesn't mean you can play StarCraft well or weld or shred your guitar.

That's actually part of why FizzBuzz was so notorious: there were (apparently) plenty of people who could talk the talk about programming and software engineering, but couldn't do FizzBuzz.


You're right, people write code all day long and have no idea what pattern it is that they've just applied.

Having said that, they cannot communicate that that's what they want done, nor can they receive instructions to do something that way.

They really are hand in hand.


> You're right, people write code all day long and have no idea what pattern it is that they've just applied.

Thanks for agreeing with me, I guess. I was actually making the opposite point:

People who can talk about creating software, but who can't actually create any software.


Yes... and I was pointing out that people who think that they can write software... cannot talk about it, making them...?

You're completely missing the point that doing and talking are necessary in a world where developers aren't the only ones working on a project.

What use is someone that can write a priority queue, but not be able to be asked to write one, or to tell anyone to write one?

The same as someone who can ask for those things, but cannot do it themselves... right?




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