I can definitely agree with that. AAA game production has become bloated with out of control budgets and protracted development cycles, a lot of that due to needing to fill massive overbuilt game worlds with an endless supply of unique high quality assets.
Ray tracing is a hardware feature that can help cut down on a chunk of that bloat, but only when developers can rely on it as a baseline.
Ray tracing is a hardware feature that can help cut down on a chunk of that bloat, but only when developers can rely on it as a baseline.