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This has been my experience. Linux+Steam+Proton delivers a more stable and performant Windows API than Windows. And that was on Windows 10 two years ago. I can only imagine things have gotten worse with Windows 11.


I play a lot of older games from 90s and 2000s. They certainly work better on Linux+Wine+DXVK than on Windows.


It can get funny sometimes. There a game from 1999 that I had troubles running in Wine on Linux all the way back in 2005, and wrote a patch for it:

https://aow.heavengames.com/cgi-bin/forums/display.cgi?actio...

And then the same error message started showing up on Win10. Thankfully the same patch still works...


Not to mention for the different games that need different environments/configurations/libraries it's much easier to manage a bunch of profiles than a bunch of windows installations/VMs.




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