A card game in Ruby on Rails, with an emphasis on deep reaction trees, and where the resolution order of action trees depends on whether actions resolve before or after their triggers.
Its real purpose is twofold: I enjoy data modeling, and doing just enough Rails work to regain fluency after a gap.
Its real purpose is twofold: I enjoy data modeling, and doing just enough Rails work to regain fluency after a gap.
https://github.com/alexnyeoverride/causality-rails/