Yet we also had 'comic books are making kids amoral and violent', 'TV is making kids amoral and violent', 'video games are making kids amoral and violent', 'dungeons and dragons is making kids amoral and violent'...
The existence of those movements doesnt say much except that we need to carefully consider things to avoid overreach. Unless you think we should rethink our approaches to Chattel Slavery and proliferation of biological weapons because we want to avoid people complaining about and trying unsuccessfully to ban violent video games.
Huh? If your point with comic books etc. is that "sometimes some people take issue with things that end up inert", then sure. No argument there.
I suspect that your point was more broadly that the presence of those people somehow suggests that we should discount risks about the particular subject we're discussing today, then it makes no sense. The comic book examples only matter if you can demonstrate a systematic tendency to overrate risk.
You'd struggle to demonstrate such a tendency due to selection bias, so I maintain my position that each technology should be assessed on its own merits and not by associating it with other positive or negative reactions to other types of technologies.
I mean... TV and video games are heavily controlled to prevent children from being exposed to some content without their parents permission. Additionally Playboy is no longer a pornographic magazine but when I was a child I couldn't buy it.
And I bet comic stores and game stores have their own rules about obscene material ontop of the existing US rules. Hey kid put down the Stripperella.