> Roblox is one of the main online destinations for kids these days, above even minecraft servers it seems.
It really is. I don't play many video games these days, much less block-like games, so I always saw Roblox as a successful long-running title and not much more...up until I saw their public peering arrangements [0] and had my mind blown. Even if they massively inflate their playerbase, they're still huge - you don't just build out a multi-terabit network on a whim, and network operations aren't exactly the strong suit of most investors, so it's unlikely they would fake network capacity or build it out for show.
I wish we could properly compare Minecraft vs Roblox traffic, but the distributed nature of Minecraft multiplayer makes this quite difficult. A quick search on Google Scholar isn't showing much in the way of network volume, so it seems to be an unexplored/unexamined area.
It really is. I don't play many video games these days, much less block-like games, so I always saw Roblox as a successful long-running title and not much more...up until I saw their public peering arrangements [0] and had my mind blown. Even if they massively inflate their playerbase, they're still huge - you don't just build out a multi-terabit network on a whim, and network operations aren't exactly the strong suit of most investors, so it's unlikely they would fake network capacity or build it out for show.
I wish we could properly compare Minecraft vs Roblox traffic, but the distributed nature of Minecraft multiplayer makes this quite difficult. A quick search on Google Scholar isn't showing much in the way of network volume, so it seems to be an unexplored/unexamined area.
[0]: https://www.peeringdb.com/asn/22697