The irony here is that PUBG is made with the Unreal Engine, which they're being forced by a judge not to cut off from their platform, and Epic still gets 5% of all revenue from PUBG.
Heads up, PUBG was released under the EULA and thus the 5% but after release the publisher sued to be able to buy a buyout license. Thus no, Epic gets no new revenue from PUBG.
Thanks, good note. I'd argue half of my comment remains valid though: If Apple hadn't gotten a TRO from the judge, PUBG would be unable to get Unreal Engine updates going forwards.
do you actually need to download unreal engine from the app store to build unreal engine games on ios or do gamedevs download the unreal engine tools and sdks on a desktop and then compile their games for ios from the desktop and sign them with their own app store dev accounts and upload them to the app store
I was trying to figure this out before. As I understand it from other discussions (someone please correct me if I'm wrong), the majority of developers bundle Epic's engine with their game, so it is delivered with the game in the app store. Those would not be harmed by and Epic entity being terminated by Apple, EXCEPT that it would hurt Epic's ability to develop new versions and support the already existing Unity engine and their customers. Because this court case might drag on for months but much more likely years, the court didn't think it was ok to allow Apple to terminate the dev account for the part of Epic that makes the engine, Epic International. This news is specifically about Epic Games, the company that makes Epic games, not the engine.
They're not being forced to do anything, it's a temporary injunction, i.e. just a remedy.
What's noteworthy here is that it's not a preliminary injunction, meaning that Apple might not even have had the chance to defend themselves in court yet.