A lot of smaller employers will still do paper checks, not sure if it's because of the cost associated with having a direct deposit system. But also, a subset of people do not trust banks or are unable to have direct deposits. They usually use those check-cashing shops who give out cash for a % fee.
Yes. As far as I can tell those two firms hold 21% of the stock.
But that's true of pretty much any IPO. All the biggest winners are winners mostly on paper, they can't really dump it all on day one.
My understanding is that there are firms that specialize in buying up assets from VCs that need to close out their funds, so things like this or private companies that they've held for 10+ years already, stuff like that.
There are probably ways to sell all the shares from one entity to another all at once that won't tank the shares, but I'm not totally sure.
The new Google Pay app on iOS is incredibly sluggish -- animations stutter, switching pages has hesitations. I'm not sure what they mean by "quality" in this case.
We were also not satisfied with the performance of the initial GPay release. We've been working with the GPay team the last couple months and have made significant improvements within both Flutter and the GPay app. Hopefully the next release of GPay will be out soon and others will be able to see the progress we're continuing to make with the team.
> We've been working with the GPay team the last couple months and have made significant improvements within both Flutter and the GPay app
So seriously, how can you reassure any indie dev not getting VIP support to optimize their app for laggyness, that they can easily produce a decently performant app?
Many of the lessons we learn with GPay directly fed into improvements in the framework, improvements in our tooling to make this kind of debugging much easier, and better documentation to try to scale the knowledge to the whole community. Some of these have already shipped (see e.g. new features in our DevTools) and much more will continue to deploy over the coming months.
Not related to Flutter but Google in general: I recently hit a hard-to-reproduce bug with Jetpack's LiveData for which there's already an open issue created by a third-party developer. I don't recall but it had been open since 2018 with no updates whatsoever from Google engineers on its progress.
And therein lies a frustrating problem for engineers not working at Google but using Google tech. There is simply no alternate universe where a third-party team gets the level of access the way you described the Google Pay team did.
Of course, it helps that the stakeholders are in the same company, but my point is, shouldn't there be a Flutter Foundation where every developer can feel at home on equal footing with other Googlers? Flutter is so promising, and yet, at the same time, I don't want to end up being slave to its complexities with no way out as a third-party small development shop.
Despite that, I'm 99% porting my cross-platform app to Flutter after strong reviews from other developers I know.
I can't speak for Jetpack, but as far as Flutter goes: Flutter is open source, we do all our work in the open. File a bug; we look at all our incoming bugs and there are members of the Flutter team (volunteers as well as people from Nevercode and Google) who try to reproduce each issue. We don't always have the bandwidth to fix everything, but last year we fixed roughly as many bugs as were filed, so the odds are pretty good. (And of course you're welcome to try to fix the bug yourself, we accept PRs from anyone, not just Googlers. See our contributor guide on GitHub.)
We don't have an official foundation, but we are already operating more or less as openly as we would if we did. We have contributions from lots of companies and volunteers; the majority of the people who have contributor access in fact aren't from the Google Flutter team.
We are using Flutter at our company and it's far from a black box if you get stuck.
For example, try going to a TextField widget and use go-to-definition view the source source code. You can go very far down the go-to-definition hole. Even to the point where you can see where the blinking cursor is being rendered.
For several "blockers" we did have, we were able to copy/paste the Flutter implementations, rename them, and modify them to fit our own needs.
At least with iOS you know it will take three years for something to come out of beta but then it's pretty solid. It's just Xcode that never gets fixed.
> Google Pay switched to Flutter a few months ago for their flagship mobile app, and they already achieved major gains in productivity and quality.
And then, the reality:
> We were also not satisfied with the performance of the initial GPay release.
Ah, the classic false advertisement.
Let me re-write the ad for you:
> Thanks to several-months-long involvement of Flutter's development we could finally fix some of the issues plaguing our app that we re-wrote in Flutter. We're still not close to the release, and we only hope it will be better.
Flutter used to be such a great experience, but something happened ~6 months ago that totally derailed it.
It brings my late 2016 MBP to a crawl if I am building on iOS simulator.
After reading online about it being related to Metal, and needing to switch flutter channels, trying that, and still seeing no success... I just gave up on Flutter (for now).
Hi, I audited the performance of the GPay app. Almost all of the performance issues in GPay are related to its use of vector graphics libraries which make Skia spawn many new shaders that have to get compiled. The suggestion was given to move to raster graphics but since GPay ships in many locations that are sensitive to app size, like India, they made the tradeoff to keep raster graphics.
That said there are some longer term initiatives to address this problem on Flutter's side and Skia's side since the problem can show up outside of vector graphics, it's just more unlikely.
It was buggy as well. I was locked out of receiving and sending payments for about a month. After some updates, had to relink my bank account and the app created a new UPI ID by appending a -1 ie. myname-1@okhdfc! It's like creating a new email ID to resolve the issue.
I'm pretty sure the Spotify limitation is due to Spotify and not Apple. Other apps like overcast can download to audio to the watch and play without a phone.
To be clear - I'm talking about playing audio in the background, like Apple Music. That, as far as I know, has never been made available to third party app developers. And even if Apple has finally allowed Spotify the Great Privledge of joining Apple on it's playing field, it would have taken multiple years of complaints and hypocrisy from Apple to get there.
What stops you from talking to your coworkers casually using any other method? Half my chats are casual conversations, some of which will turn to a call if its specific topic-oriented.
I think looking for a product to solve this may not be the most efficient way to help the mental state. In fact, reaching out to more people into the company is easier than ever now, just a message away.