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I'll go further. Ignore the Perl specific bits and Conway's "Perl Best Practices" is one of the best general programming books ever written.

It has so many great pieces of advice that apply to any programming task, everything from naming variables, to testing, error handling, code organization, documentation, etc, etc. Ultimately, for timeless advice on programming as a profession the language is immaterial.


Global rollout of security code on a timeframe of seconds is part of Cloudflare's value proposition.

In this case they got unlucky with an incident before they finished work on planned changes from the last incident.


That's entirely incorrect. For starters, they didn't get unlucky. They made a choice to use the same system they knew was sketchy (which they almost certainly knew was sketchy even before 11/18)

And on top of that, Cloudflare's value proposition is "we're smart enough to know that instantaneous global deployments are a bad idea, so trust us to manage services for you so you don't have to rely on in house folks who might not know better"


My armchair is equally comfy, and I have an actual paper to point to:

Jaxley: Differentiable simulation enables large-scale training of detailed biophysical models of neural dynamics [1]

They basically created sofware to simulate real neurons and ran some realistic models to replicate typical AI learning tasks:

"The model had nine different channels in the apical and basal dendrite, the soma, and the axon [39], with a total of 19 free parameters, including maximal channel conductances and dynamics of the calcium pumps."

So yeah, real neurons are a bit more complex then ReLU or Sigmoid.

[1] https://www.biorxiv.org/content/10.1101/2024.08.21.608979v2....


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I'll second that recommendation. One of the more interesting videos is AI creating utopian and dystopian worlds in Minecraft

https://www.youtube.com/watch?v=FCnQvdypW_I

Invokes shades of Iain M. Banks' "Surface Detail" Culture novel, where virtual Hells are a major plot point.



The worst part is that they marked the incident as resolved after 32 minutes, but didn't mention that mirrors for the packages on security.ubuntu.com have huge queues. OK fine, we can wait until the mirrors sync and you can choose another mirror to do your update - eventually. You can also work around this while updating Ubuntu 24.04 by manually installing the deb file it wants.

But wait, there's more! You can't install new instances of Ubuntu 24.04.2 because the installer connects to security.ubuntu.com by default (probably for good reasons) and will bail out while formatting and writing the disk when it gets 500 Internal Server Error from security.ubuntu.com for a specific deb file. There's no option around it that I'm aware of if you're doing an install connected to the network. I'm told that things should work if you try to install without networking connected. But that's not working for me, possibly due to some drivers it needs to pull for my hardware that are not in the default installer.

Ran into this while trying to install a fresh instance on an old mac hardware.

All in all, not a good look for Canonical, especially given how long this is taking to resolve and the lack of any status indication that this is still a problem. Lots of people are being bitten by this in the last 24 hours.


The craziest thing I've discovered is that unattended-upgrades does not timeout after failing to download pkgs from security.ubuntu.com AND will NEVER release "dpkg/lock-frontend". It will happily keep failing to download new pkgs, NEVER printing any error messages that I could see to the journal or a log file ("/var/log/unattended-upgrades"), and preventing the user from using apt because it holds a lock that it refuses to give up.

The process doesn't even respond to "systemctl stop unattended-upgrades" or SIGTERM. Only "kill -9" ends the titan grip it has over my systems.

Edit:

Out of curiosity I ran a packet capture, during the 8 minutes it was running, unattended-upgrades (apt) received 4MB and sent 182KB of packets. Given the unattended-upgrades package is installed by default on Ubuntu and the "apt-daily-upgrade" timer will run every 24 hours ((archive|security).ubuntu.com has being down for longer), I can only imagine that there must be millions of machines reaching out, repeatedly and uselessly, attempting to download new pkgs without any timeout over and over again.


> game design is a rabbit hole

Game engine design is a rabbit hole :)

Game design is the ultimate lockbox - you're unlocking an entire imaginary world which has some platonic existance in your mind.

And since you mentioned Luanti, it deserves to be much better known as a credible open alternative to Minecraft. You could do a lot worse then designing/prototyping your game with Luanti as the game engine.

https://www.luanti.org/


The styles of Cyberpunk 2077 and Red Dead Redemption 2 are also dead givaways about their training data. There might also be a whiff of the Witcher 4 demo in one sequence.

The interesting possibility is that all you may need for the setting of a future AAA game is just a small bit of the environment to nail down the art direction. Then you can dispense with the army of workers to place 3D models on the map in just the right arrangment to create a level. The AI model can extrapolate it all for you.

Clearly the days of fiddly level creation with a million inscrutable options and checkboxes in something like Unreal, or Unity, or Godot editors are numbered. You just say what you want and how you want to tweak it, and all those checkboxes and menus are disposable. As a bonus that's a huge barrier to entry torn down for amateur game makers.


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