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I wish there was a public database of corporate ASNs and IPs, so we wouldn't have to rely on Cloudflare or any third-party service to detect that an IP is not from a household.

Scrapers use residential VPNs so such a database would help only up to a certain point

Just search for "residential proxies" and you'll see why this wouldn't help.

There is... It's literally available in every RIR database through WHOIS.

There is one. It's called the RIRs.

Guess I need to step up on my side project.

Finding a good CRT locally has been pretty difficult. I think everyone is caught on the "this is worth gold now" trend.

It’s not worth gold, a lot of CRTs are dead or dying, the tubes have limited hours. After that, they just become junk. Most have been disposed, so you’re going to struggle to find a local one.

Shipping them is annoying and expensive, no one wants to lug around heavy ass CRTs and larger ones probably have to ship on pallets.

Small CRTs that are easy to carry will get snatched up quickly, but mostly by retro gamers who have no alternative.

The difficulty of finding CRTs is mostly a logistics problem. Not because they are so valuable that people horde them.


Where are you located? I've been grabbing them whenever I see them (roadside, e-waste, yard sales, etc.) for years and honestly have too many. Some of them, like my 36" Trinitron, have become an albatross.

If you are like me and like to toy around with ancient game engines, for the sake of simply modding or trying things out, I made this tiny clean fork: https://github.com/klaussilveira/clean-quake

The idea is that it builds on 64-bit Linux with a very simple Makefile and SDL2, so you can start from there as your ground truth, and then have fun. It also removes a lot of cruft, like all the DOS and Windows 95 stuff mentioned in the article.


Get qengine too for Quake2. Similar to Chocolate Doom/Hexen and clean Quake.

qengine is one of my things too! :)

software renderers are so much fun.


It is WinQuake or QuakeWorld?

WinQuake. Or, well, NetQuake as it is known.

“NetQuake” was primarily used to distinguish the original network code from the predictive model of Quakeworld, which came out a little while later.

Red Eclipse has mutators: https://github.com/redeclipse/base

I honestly can't understand why Epic Games refuses to open-source Unreal 1 and UT99. They insist on licensing individual developers, instead of opening up the source so community forks can thrive. Look at the id tech community, with all the Doom and Quake forks, and all the amazing projects that spawned off of them.

The topic of "middleware" often comes up, as an excuse for them not being able to open the source. Well, just remove any third-party libraries and middleware, even EA did it with their C&C open-source releases. The C&C release did not even compile, but that did not stop the community from porting to Linux and other platforms, as well as modernizing the source and creating replacement libraries.


One explanation that was brought up before about this was licensing. A lot of the source code has been touched by other entities like Digital Extremes who may feel differently about releasing the source. That's even more true for UT2k4 which was worked on by many more companies behind the scenes, some of which are now defunct.

> may feel differently about releasing the source

Still sounds like something someone would change their mind about if enough money was involved, if only Epic had enough profits.


I found somebody on Youtube a few years back that remade Nyleve Falls in 3DS Max and all I could think was how cool it would be to reboot Unreal 1 with modern graphics.

Video: https://www.youtube.com/watch?v=bP4ufZKSkio


imgui success is a silent protest from tons of C++ developers, fed up with the over-engineering and enterprise-ification of everything in this bloated ecosystem.


“and that’s a bad thing!”


I'm using this just because of the Doom animation. It's just too (zero)cool to start the day as if it was a scene from the Hackers movie.



But how are you going to circumvent the user firewall? He still has to open ports there, even using STUN or Steam Relay or Hamachi.


Hamachi does not require you to open any ports on your firewall by nature. Except maybe the local firewall (Windows firewall, likely) which apps should automatically get asked for when they try to use a port.


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